Hall of Masters

Shigeru Miyamoto

미야모토 시게루

Nintendo game designer; creator of Mario and Zelda

152 records in all

  • Principles 66
  • Episodes 77
  • Quotes 9
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Photo: 文部科学省  CC BY 4.0  Original  cropped

Episodes

12 basic records of 77

Episodes are real events from public sources, summarised by us.

  • The Birth of Game & Watch

    Gunpei Yokoi observed a businessman playing with a calculator on a train to kill time. He realized there was a massive demand for portable entertainment and used cheap calculator technology to create Nintendo's first handheld hits.

    LessonObservation of mundane human behavior can reveal untapped market opportunities for simple, fun products.

  • Success of Nintendogs and Brain Age

    Nintendo discovered a massive untapped market of women and older adults with non-traditional games. These titles sold tens of millions of copies, proving that casual gaming was a billion-dollar category.

    LessonHidden markets often exist where traditional industry leaders refuse to look.

  • Super Mario Run Launch

    Miyamoto appeared at an Apple Keynote to announce Mario's arrival on iPhone. Despite 700 million downloads, the game generated low revenue because Nintendo insisted on a one-time purchase model instead of microtransactions.

    LessonBrand power can drive massive reach, but sticking to a traditional business model on a new platform can limit financial returns.

  • Turning failure into Donkey Kong

    Nintendo faced financial collapse after a game called Radar Scope failed in North America. Miyamoto was tasked with converting the unsold units into a new game, which became Donkey Kong.

    LessonResourcefulness during a crisis can turn a company's biggest failure into its greatest asset.

  • 1981Team

    Collaborating with technical constraints

    Miyamoto lacked programming skills, so he focused on concepts and consulted technicians on feasibility. When his original ideas were too complex, he simplified them into the iconic ladders and barrels system.

    LessonA lack of technical skill can be overcome by clear conceptual vision and open communication with experts.

  • Mentoring Future Industry Leaders

    Miyamoto mentored Satoshi Tajiri during the creation of the first Pokémon games, guiding him through the development process. He also contributed social gameplay concepts like trading, which helped Pokémon become a global phenomenon.

    LessonInvesting time in mentoring others and sharing core strategic insights can lead to the creation of massive, industry-defining successes.

  • Hardware and Software Co-development

    While developing Super Mario 64, Miyamoto guided the design of the Nintendo 64 controller simultaneously. This ensured that the hardware interface was perfectly optimized for the new 3D movement and camera systems being created for the software.

    LessonDesigning your delivery mechanism and your product in tandem ensures a seamless and superior user experience.

  • Stepping Back into the Trenches

    During the development of Ocarina of Time, progress slowed down as the team struggled with the transition to 3D. Miyamoto, who was overseeing multiple directors, decided to return to a more central, hands-on role to get the project back on track.

    LessonWhen a critical project stalls, a leader must be willing to move from high-level oversight back into direct involvement to ensure execution.

  • Establishing Nintendo of America

    Hiroshi Yamauchi convinced his reluctant son-in-law, Minoru Arakawa, to move to New York and set up a direct distribution arm. Arakawa negotiated for autonomy, allowing him to run the American operations his own way.

    LessonDirect distribution is essential for maintaining control over brand and margins in a new market.

  • The Creation of R&D4

    After Miyamoto proved his success with Donkey Kong and its sequels, Nintendo president Yamauchi created a dedicated fourth R&D division. He placed Miyamoto in charge with the sole mission of creating the best games in the world.

    LessonWhen a talent proves they have a 'golden touch,' give them the creative keys and a dedicated unit to scale their impact.

  • 1983Cash

    The Famicom Cash Flow Spigot

    In the early years of the Famicom in Japan, Nintendo achieved an incredibly high attach rate of 11 to 12 games per console. This generated massive cash flow from high-margin software sales, which funded their eventual US expansion.

    LessonHigh-margin recurring sales from a loyal base can fund the heavy investment needed to enter new markets.

  • The Strategy of IP Protection

    Nintendo realized the immense value of their characters and became extremely protective of their intellectual property. Even with shared IP like Pokemon, they ensured the games remained exclusive to Nintendo hardware to maintain their competitive advantage.

    LessonProtecting your core assets and keeping them exclusive to your platform creates a powerful moat against competitors.

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